games

Screenshot Katamari Clone
3D Platformer
Unity
August 2016

A clone of Katamari Damacy. Started completely from scratch, and everything was done solo with the exception of some textures ripped from the internet and the Katamari theme music.
PC and Mac binaries

Full source code


Screenshot Watermelon Shooter
2D Platformer
Unity
April 2015

48-hour Ludum Dare game. Started completely from scratch (literally opened up Unity, clicked "File", clicked "New Project"), and everything was done solo (code, art, etc). The theme is "An Unconventional Weapon". There's no music or SFX in this game because I ran out of time. 48 hours all by yourself sure isn't much.
Ludum Dare page with a link to download the game or the source code


Screenshot Six Shooter
Vertical Shmup
XNA
June 2014

Vertical shooter which I made by myself, in my spare time. My most complete shmup to date (took me a month to do this one!). You may notice that a lot of the assets look awfully similar to an old DOS game called Tyrian. All the ship sprites are from that game, which I got from the open source Tyrian project. The music is from One Must Fall 2097. You may need the .NET 4.0 Client and the XNA redistributables in order to properly run the game
Unavailable; contact me for a build of the game


Screenshot Moby Dick 3000: Richard's Revenge
Vertical Shmup
XNA
April 2014

Made this one in 48 hours for Ludum Dare. The theme is "Beneath the Surface". This was a team jam with Andy Schatz and Brian Fargo. At the time, Andy was in San Diego, I was in Dallas, and Brian was in Florida. We did everything through Skype and SVN! At the end we were so tired that we decided to submit it on Sunday night even though the jam deadline is Monday night.
Ludum Dare page



Screenshot Space Empire
Real Time Strategy
XNA
January 2014

This was an 8 hour game jam with Andy Schatz. We just hung out at his house one day and kicked this one out in between snacks and coffee from Lestat's. The game is a clone / rip-off from Galcon.
Unavailable; contact me for a build of the game


Contact me if you want to see any of my incomplete or side-project games prior to 2014.
Be warned; they aren't very pretty!