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Katamari Clone
3D Platformer
Unity
August 2016
A clone of Katamari Damacy. Started completely from scratch, and everything was done solo with the exception of some textures ripped from the internet and the Katamari theme music.
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PC and Mac binaries
Full source code
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Watermelon Shooter
2D Platformer
Unity
April 2015
48-hour Ludum Dare game. Started completely from scratch (literally opened up Unity, clicked "File", clicked "New Project"), and everything was done solo (code, art, etc). The theme is
"An Unconventional Weapon". There's no music or SFX in this game because I ran out of time. 48 hours all by yourself sure isn't much.
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Ludum Dare page with a link to download the game or the source code |
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Six Shooter
Vertical Shmup
XNA
June 2014
Vertical shooter which I made by myself, in my spare time. My most complete shmup to date (took me a month to do this one!).
You may notice that a lot of the assets look awfully similar to an old DOS game called Tyrian.
All the ship sprites are from that game, which I got from the open source Tyrian project. The music is from One Must Fall 2097.
You may need the .NET 4.0 Client and the
XNA redistributables in order to properly run the game
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Unavailable; contact me for a build of the game
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Moby Dick 3000: Richard's Revenge
Vertical Shmup
XNA
April 2014
Made this one in 48 hours for Ludum Dare. The theme is "Beneath the Surface". This was a team jam with Andy Schatz and Brian Fargo. At the time, Andy was in San Diego,
I was in Dallas, and Brian was in Florida. We did everything through Skype and SVN! At the end we were so tired that we decided to submit it on Sunday night even though
the jam deadline is Monday night.
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Ludum Dare page
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Space Empire
Real Time Strategy
XNA
January 2014
This was an 8 hour game jam with Andy Schatz. We just hung out at his house one day and kicked this one out in between snacks and coffee from Lestat's. The game is a
clone / rip-off from Galcon.
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Unavailable; contact me for a build of the game
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